Telepathy Permissions
Nov. 29th, 2037 11:29 amSidestep is a telepath. A very, very powerful telepath. Though their mind control abilities are nerfed for the sake of the game, they still have some pretty impressive mind reading, projection, and other capabilities, some of which necessitate discussing player permissions, hence this post.
Can Sidestep read your characters mind?
This covers whether Sidestep is able to read your character's mind in the first place as well as whether you as a player want to allow Sidestep to read your character's mind. Sidestep's power is wide ranging and they can even read the minds of animals (birds and mammals) and sometimes machines (mostly either partially organic machines or ones with telepathic interfacing or capabilities built in) but they're unlikely to be able to get past strong defenses or items/magic/drugs that block telepathy without a lot of work and they can't interact with epileptic minds at all outside of very specific circumstances that are unlikely to ever occur in game. Even if none of these apply, however, you are allowed to opt out of Sidestep's telepathic abilities working on your character and I encourage this if you're uncomfortable.
If you don't want Sidestep to read your characters mind/they're unable to, is there anything you want them to pick up instead?
Sidestep's telepathy isn't so much a power so much as an extra sense. It's near constantly on and active to some degree, and even if they can't read a mind they'll typically still perceive the absence of that input, like a silence where there should be sound or a numbness where there should be pain. The most typical versions of this are walls (for people strongly shielded), static (epileptics), a thoughtless haze (telepathy blocking drugs), or just a straight up void, but I'm absolutely willing to do something custom here. Perhaps contact with your character's mind causes stabbing pains? Maybe all they get from your character no matter how hard they try to read their mind is a mental image of a cheese sandwich?
If Sidestep can read your character's mind, what are they likely to pick up?
Basically what the question says. Is there anything you want them to know?
Will your character be upset by Sidestep's telepathy? How would you like to play that?
Please be specific. Getting angry or aggressive if Chris actively invades a character's mind and getting angry or aggressive at Chris over the passive effects/just having the power are two different things and while I'm entirely cool with the first one (they started that fight) I'd prefer to plot out the latter.
Notes for the psychically sensitive/telepaths:
Sidestep, according to word of God, gives off extremely bad vibes to other telepaths and those especially psychically sensitive. This is less an innate thing and more a function of being "contaminated" by the various experiments and telepathic phenomena they've been subjected and exposed to.
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Can Sidestep read your characters mind?
This covers whether Sidestep is able to read your character's mind in the first place as well as whether you as a player want to allow Sidestep to read your character's mind. Sidestep's power is wide ranging and they can even read the minds of animals (birds and mammals) and sometimes machines (mostly either partially organic machines or ones with telepathic interfacing or capabilities built in) but they're unlikely to be able to get past strong defenses or items/magic/drugs that block telepathy without a lot of work and they can't interact with epileptic minds at all outside of very specific circumstances that are unlikely to ever occur in game. Even if none of these apply, however, you are allowed to opt out of Sidestep's telepathic abilities working on your character and I encourage this if you're uncomfortable.
If you don't want Sidestep to read your characters mind/they're unable to, is there anything you want them to pick up instead?
Sidestep's telepathy isn't so much a power so much as an extra sense. It's near constantly on and active to some degree, and even if they can't read a mind they'll typically still perceive the absence of that input, like a silence where there should be sound or a numbness where there should be pain. The most typical versions of this are walls (for people strongly shielded), static (epileptics), a thoughtless haze (telepathy blocking drugs), or just a straight up void, but I'm absolutely willing to do something custom here. Perhaps contact with your character's mind causes stabbing pains? Maybe all they get from your character no matter how hard they try to read their mind is a mental image of a cheese sandwich?
If Sidestep can read your character's mind, what are they likely to pick up?
Basically what the question says. Is there anything you want them to know?
Will your character be upset by Sidestep's telepathy? How would you like to play that?
Please be specific. Getting angry or aggressive if Chris actively invades a character's mind and getting angry or aggressive at Chris over the passive effects/just having the power are two different things and while I'm entirely cool with the first one (they started that fight) I'd prefer to plot out the latter.
Notes for the psychically sensitive/telepaths:
Sidestep, according to word of God, gives off extremely bad vibes to other telepaths and those especially psychically sensitive. This is less an innate thing and more a function of being "contaminated" by the various experiments and telepathic phenomena they've been subjected and exposed to.
Comments are screened.